Water suggests many interaction metaphors, several of which are adopted by the AquaTop making for a unique and wet digital experience, something that users can not usually expect from water and electronics. It supports both interactions from above, AND below; which means that poking out a finger from under the surface of the water, and touching the water's surface functions differently. One can also scoop up the virtual objects on the surface using two hands by scooping up the water itself; it is also possible to 'sink' displayed objects by 'pulling' them underwater as well. Because the user is submerged, we call this display: Immersive.
Our application, a shooting game, we bring together water and immersive interaction (as well as special effects and a bit of a splash) to break down the idea of fixed, solid displays and keyboards, mice and game controllers to create a system where the user is 'one' with the system.